﻿using UnityEngine;
using System.Collections;
public class User
{
    public string username;
    public int hp;
}
public class UserData
{
    public string username;
    public Color color;
    public Vector3 position;

    public UserData(string username, Color color)
    {
        this.username = username;
        this.color = color;
    }

    public UserData(string username, Color color, Vector3 position)
    {
        this.username = username;
        this.color = color;
        this.position = position;
    }

    public UserData(string username, Vector3 position)
    {
        this.username = username;
        this.position = position;
    }
}
public class FireData {
    public string username;
    public Vector3 pos;
    public Quaternion dir;
    public float force;
}
